A game mixing elements of Pac-Man and Bomberman. Collect dots to score points. Drop bombs to defeat enemies.
I made this to experiment with procedural level generation and musical gameplay, where all the sound effects are played in time and in key with the background soundtrack.
I used BASS to handle audio playback which simplified things a lot, but to ensure sounds are played in perfect sync I ended up having to write my own mixing routine to combine the music stream with the effects. However because of this I was able to add a simple stereo ping-pong echo which thickens the sound up quite nicely.
Ghost : Can pass through bombs.
Red : Shoots fireballs.
Green : Moves quickly