Download: chompston.zip
A game mixing elements of Pac-Man and Bomberman. Collect dots to score points. Drop bombs to defeat enemies.
I made this to experiment with procedural level generation and musical gameplay, where all the sound effects are played in time and in key with the background soundtrack.
I used BASS to handle audio playback which simplified things a lot, but to ensure sounds are played in perfect sync I ended up having to write my own mixing routine to combine the music stream with the effects. However because of this I was able to add a simple stereo ping-pong echo which thickens the sound up quite nicely.
Enemies
Ghost : Can pass through bombs.
Red : Shoots fireballs.
Green : Moves quickly
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Excellent ! I realy love your concept :)
And i’m a Chiptune musican from SoundTracker format, so with my bros we still have imagine some kind of concept… but your result is realy, realy kwel ! Well Done !
This is videogame art!
OfficialNerdCubed (www.youtube.com/officialnerdcubed) bought me here!
:D
This. Is. So. Freakin. Epic.
heh – I was wondering whether it would be worth bugging him to check out my game… then I was all like O.O when the Chompston start up sound accompanied the Nerd³ logo on his latest upload :)
This is awesome. Also here from NerdCubed. Do you plan on expanding on this at all?
I’d like to add some more music at some point.
Eurogamer brought me here…
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Procrastinators?
STAY AWAY, BRAD!
i saw this game on 5 free game friday ep 15 and couldnt downlowd it till now ps your awsome
It’s Three Free Game Friday, not Five Free Game Friday!
OMG!
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Is this a standalone game or a rom for MAME? The game looks excellent btw!
It’s a standalone game for Windows.
Ok cool thanks, will check it out.
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Can you add more controls to the game?
configure the controls
You can configure the controls by editing the settings.ini file. For example if you want to use W,A,S,D and SPACE, then add the following lines to over-ride the default controls:
KeyLeft = 30
KeyRight = 32
KeyUp = 17
KeyDown = 31
Key1 = 57
The keyboard codes are all listed in the the readme file. Sorry, it’s not a very user-friendly method!
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this is great fun! please keep developing the game with more enemies, weapons, collaborative mode, multiplayer…
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I came here from nerdcubed. Amazing game!
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This is awesome! Music is superb. I agree with Kerl, this could be expanded upon nicely.
where can i find source code?
@johnson,
I think it is closed source.
The reason is: I started a port to some more platforms (Desktop/Smartphones) e.g.: iPhone/iPad, Android, Windows Phone, Windows Desktop, Linux, MacOS, …)
Chris B is informed too.
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The display is very jerky when in fullscreen on Win 8.1. It is perfectly smooth in windowed mode though.
Any ideas why / how to fix it?
I have the latest drivers for my laptop.
Hm.. I thought I’d fixed that, but maybe I hadn’t uploaded the updated version. Try downloading now and see if the problem is cured.
The new version entirely fixes the issue, thanks so much!
In the meantime I came across another PB project that appears to suffer from the exact same issue.
Care to share how you fixed it? Is it a one-line fix?
Here’s the PB code for the fix:
Credit goes to MixailV (fastlibs.com) for this fix.
Awesome, thank you for that.
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Very nice
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