Download: magenta_sky.zip
Made for the second Speccy Jam contest. A simple speedrun type of game: collect all the stars on the level as fast as you can – you can shoot the horaces, but holding fire will slow you down.
I aimed to create something not just within just the graphical constraints of the ZX Spectrum, but that could plausibly run on the hardware.
Hey, is the 99th star *really* that spinning one in the top left corner of the leftmost screen? How the crap do you get that? Argh!
Climb the tree :)
Do what? To the WHAT? AAARGH*headdesk