Video of my recently completed game Chompston, a single-screen maze game made mainly in order to experiment with procedural level generation and a music system based on playing sound effects in key and in sync with XM format music.
Dagion – a 2D platformer game that was originally made for the TIGSource AGBIC competition in 2010. It’s been lurking untouched on my hard drive in an almost complete state for quite some time now, but I figured it was worth tidying up and making availble. Continue reading →
I made a little Windows app to test out some code for randomly generating simple islands to be used as the basis for a tile map in a 2D game. Essentially it’s just recolouring some fractal noise generated with a standard midpoint displacement algorithm with a few added tweaks. Continue reading →