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Author Archives: Chris B
Generative Abstract Pixel Art
A continuously evolving abstract composition on a 320×176 canvas, produced by dynamically blending a series of random image layers.
Posted in Coding
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Dagion
Dagion – a 2D platformer game that was originally made for the TIGSource AGBIC competition in 2010. It’s been lurking untouched on my hard drive in an almost complete state for quite some time now, but I figured it was worth tidying … more…
Posted in Games
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Yamaha PSS-560 Percussion Samples
More sounds from the archives. This is a full set of percussion samples recorded from a PSS-560 PortaSound keyboard produced by Yamaha in the ’80s.
Posted in Samples
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Assorted Ambiences
A collection of 12 atmospheric drones and soundscapes, originally created as assets for the Assemblee competition hosted at TIGSource.
Posted in Samples
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Procedural Island Generator
I made a little Windows app to test out some code for randomly generating simple islands to be used as the basis for a tile map in a 2D game. Essentially it’s just recolouring some fractal noise generated with a … more…
Posted in Coding
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Yamaha PSS-80 Rhythm Loops
A complete set of drum loops sampled from a Yamaha PSS-80 keyboard in 48 kHz 16-bit WAV format.
Casio VL-Tone Soundfont
Here’s a soundfont I made a while ago of the “piano” sound from a Casio VL-1 keyboard.
Posted in Samples
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